The attached log is from a different run to the above video, but also showing the same problem.
![drakengard 3 dlc guide two drakengard 3 dlc guide two](https://i.ytimg.com/vi/LlW2QSyyn5U/maxresdefault.jpg)
As the head of Fire Sanctuary, she has published a multitude of official reports on various topics such as Tokyo Game Show, gaming news, and multiple stage plays by. GPU: Vulkan renderer, not sure exactly which graphics settings were used in this specific example, but I have identical results whether or not I have Write Color Buffers, Strict Rendering Mode, GPU Texture Scaling or Disable Vertex Cache turned on. Since 2005, she has covered all things related to Japanese subculture with an added focus on Yoko Taro and his works, including the Drakengard and NieR series among many others. Problem is exhibited in both Linux Mint (would need to reboot to find out version) and Windows 10.ĬPU: Preferred SPU threads 1, SPU loop detection disabled, lower SPU thread priority enabled, thread scheduler enabled
#Drakengard 3 dlc guide two ps3
I've got some recordings from when I had a PS3 available, so I've made a comparison video in the hopes that it's helpful. There is one issue that hasn't been mentioned: there's some kind of rendering glitch - looks like inverted normals - that's causing a lot of shading weirdness on the final boss. I am generally getting getting better audio when playing on Windows with XAudio2 than on Linux with any choices of audio backend.
![drakengard 3 dlc guide two drakengard 3 dlc guide two](https://www.giantbomb.com/a/uploads/original/0/149/230023-dg_caim2.jpg)
![drakengard 3 dlc guide two drakengard 3 dlc guide two](https://i.ytimg.com/vi/yg-UmI0FmXw/hqdefault.jpg)
Game is running quite well in general (except for audio stuttering when fighting more than a handful of enemies as mentioned by others, but I think there's no setting that can alleviate that on an i5 4690k).